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Next War Supplement #2
$20.00
This second Next War supplement will contain the following items:
Next War: Insurgency
Next War Series Additions
Camp Humphreys
Patriots, S-300/400s, THAAD
DPRK Nukes
Combined "Sub"-System
Submarine Marker rules for Next War: Poland
Updated Order of Battle for the PRC for use in Next War: Taiwan
Two counter sheets (containing the counters necessary for Insurgency, Submarine Markers for NWP, and the Next War additions as well as some correction counters)
One new Insurgency Sequence of Play (incorporating necessary changes for the Insurgency rules)
One Player Aid Card (incorporating necessary changes for the Insurgency rules)
Next War: Insurgency
This is, by far, the bulk of this Supplement. These rules will allow players to conduct an insurgency against the player occupying their country using new rules. Alternatively, they will allow an occupier to attempt to crush the insurgency in the country they've supposedly just defeated. A new Sequence of Play is provided which simplifies overall game play. Elements of both the Standard and Advanced Rules are used. For instance, air power is handled with a version of the Standard Game Air Points. The COIN player will get to have his HQs and SOF, but he'll also have to maintain supply lines. These rules will introduce new concepts such as unknown units (Direct Action Cadres and Political Action Cadres for the insurgent player) as well as Breakdown Battalions for the COIN player plus several other rules tweaks so that players can fight an insurgency/counter-insurgency campaign. There will be at least four scenarios in the final product.
Next War: Insurgency
Next War Series Additions
Camp Humphreys
Patriots, S-300/400s, THAAD
DPRK Nukes
Combined "Sub"-System
Submarine Marker rules for Next War: Poland
Updated Order of Battle for the PRC for use in Next War: Taiwan
Two counter sheets (containing the counters necessary for Insurgency, Submarine Markers for NWP, and the Next War additions as well as some correction counters)
One new Insurgency Sequence of Play (incorporating necessary changes for the Insurgency rules)
One Player Aid Card (incorporating necessary changes for the Insurgency rules)
Next War: Insurgency
This is, by far, the bulk of this Supplement. These rules will allow players to conduct an insurgency against the player occupying their country using new rules. Alternatively, they will allow an occupier to attempt to crush the insurgency in the country they've supposedly just defeated. A new Sequence of Play is provided which simplifies overall game play. Elements of both the Standard and Advanced Rules are used. For instance, air power is handled with a version of the Standard Game Air Points. The COIN player will get to have his HQs and SOF, but he'll also have to maintain supply lines. These rules will introduce new concepts such as unknown units (Direct Action Cadres and Political Action Cadres for the insurgent player) as well as Breakdown Battalions for the COIN player plus several other rules tweaks so that players can fight an insurgency/counter-insurgency campaign. There will be at least four scenarios in the final product.
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