Hitler's Reich: WW2 in Europe
From Mark McLaughlin, the designer of The Napoleonic Wars and Fred Schachter, the team that brought you Wellington, Kutuzov and Rebel Raiders on the High Seas....
No stacks of armies, no hexes, no overly-lengthy rules to learn - HitlerÕs Reich takes five minutes to set up and two hours (or less!) to play. Players fight over Europe, across North Africa, the Atlantic and Mediterranean, and into Russia using a simple dice-enhanced conflict card comparison combat mechanism. Or, as one BGG poster better put it, "a simultaneous revelation of cards similar to Twilight StruggleÕs Headline Phase, but with a choice of what Conflict Card to play" - all with dice added in. High-quality wooden pieces mark their progress, which is aided economically, politically and on the battlefield through the competition for and play of Event Cards drawn from three unique decks: one for the Axis, one for the Allies, and one from which either side can attempt to draw.
HitlerÕs Reich is the first of the Card Conquest System game series in which players recreate epic military contests of history in short, comparatively simple and easy to learn, but hard to master games. Designed to be set up in minutes and played to conclusion in one sitting, these are not simulations but games, albeit ones packed with enough historical flavor, excitement, and decision making to give you the feeling of being there at the highest levels of command.